We recommend using the Thunderstore Mod Manager or an alternative for installing mods
|Last updated||3 months ago|
|Dependants||1 other mod depends on this mod|
This is a helper mod that implements a fly mode that other plugins can hook into and enable/disable. This mod handles the movement and inputs, but not enabling/disabling the fly mode. By itself, this plugin does NOTHING. (other than add 2 settings that are ignored)
First, add a
[BepInDependency("Terrain.CommonFly")] annotation to your plugin.
CommonFly.flyingproperty to true/false.
CommonFly.noclipproperty, which prevents the fly mode from suddenly ending when you hit solid objects. Specifically, it completely disables your player collider client-side.
Both of these are auto properties instead of fields for your patching convenience, because then you can use something like
[HarmonyPatch(typeof(CommonFly), nameof(CommonFly.flying), MethodType.Getter)] if you need to change the value when it's used (which is like 3-4 times every physics frame or something actually).
The other two properties
CommonFly.flyDown are the actual inputs sent by the player. You probably shouldn't mess with their setters, but you can Reverse Patch them if you really want to anyways.
Icon made by Shocho. I haven't modified the icon outside of the preview options The Noun Project provides.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|